Case Studies

15 Jun The Journey from Sensory Rooms to Adult Care…

Background to the Development of our omiVista Mobii table System

OM Interactive were the first company to design and install interactive surfaces in Sensory Rooms, Day Centres, Care Homes and Special Schools from 2005.

We are proud that our interactive sensory floors and walls have given thousands of children and adults with wide ranging abilities the opportunity to move, learn, explore and enjoy a huge range of topics/activities through movement and gesture. A powerful way to influence their environment and one that is liberating for those who find conventional forms of learning and playing difficult to achieve.

Our interactive table was first introduced to enable more curriculum led topics to be presented at a height that would suit wheelchair users and to enable educators to have a group of learners actively interacting together in a more controlled/safe and focused way, particularly beneficial for those who might find the moving floor disorientating/distracting or who would prefer to do seated activities. 

It was easy to see that a table projection system would also have unique advantages for some of our older users and we felt passionately that older adults (particularly those with dementia) deserved to have a system that was tailor made for their use. So after much research and expert consultations we designed the Mobii, a mobile projection system on wheels that would fit over any size table of whatever height and could be taken from room to room or even shared between sites. (For those who prefer to have it fixed on a ceiling we have a system for that too).

The Care Suite of Content

The Content was developed by our Health and Education Consultant, Anna Park, a qualified teacher and trainer who began her career as a Day Centre Social Worker running activities in a Multi-Purpose Day Centre 25 years ago. There she learnt the importance of social activities like singing, music, dance, art & crafts, cookery, nature visits, quizzes, computer skills and reminiscence therapy, seeing first-hand how important it was to physically connect and engage with the adults in her care.

Access to the beauty and sounds of nature ( hugely important for wellbeing) and the world around us is not always achievable on a daily basis with staff limitations and physical restrictions, so when designing the content for the interactive table it was important to ensure that it provided as much variety and appeal as possible. The team at OMi worked closely with experts in the field and building on recent research, particularly the findings at the Universities of Worcester & Sheffield [Jodrell/Astell Brooker/Upton/Dominic] regarding Dementia & use of intuitive Technology, designed a system that would provide meaningful, person-centred activities for all adults in care. Each application is trialled and tested for suitability at every stage and each application can be adapted to alter the speed & reaction time to suit the individual user with a simple remote control:

The Variety and Purpose of the Apps

The Mobii system has unlimited content and can be customised with personalised images and music that are directly relevant to those in your care. It also comes complete with a suite of content of Apps that have been specially designed to stimulate, engage and encourage active participation:

Apps that take users to places they can no longer visit: experiencing a virtual coral reef with moving fish and rippling water; the ambience of an alpine lake; the colourful northern lights of the Arctic; the summer buzz of a flower meadow with bees and butterflies and the babbling of a hilltop stream and waterfall.

Apps for reminiscence therapy that help to trigger happy memories and discussion of life histories; the old fashioned sweet shop, favourite films, school days, summer holidays and baking day with Mum.

Quizzes that help to stimulate memory, reasoning and recall as well as a way of measuring changes in cognitive ability.

Therapeutic colouring that relaxes through physical activity, using gently sweeping hand/arm movements as well as bringing the beauty of nature indoors.

Games that maintain and stimulate reflexes and hand/eye coordination and encourage social interaction, a sense of teamwork and most importantly the opportunity to have fun again.

Ongoing Development and USP

With over 200 Applications created and more being designed as a result of our latest Dementia Care Trial, this system offers a world of experiences and will provide interactive activities that can really make a difference to those in your care.

The omiVista systems provide a large-scale interactive area that cannot be compared to individual use of tablets and other devices. This is a social tool that embraces everyone leading to shared memories and collective experiences.

There are estimated to be 850,000 people living with dementia in the UK. Research continues to show that…

‘Technology has the potential to enhance many aspects of both the lives of people living with dementia and their carers’ 

Professor Dawn Brooker, Director of Dementia Studies at the University of Worcester.

(The Tinder Foundation ‘Dementia & Digital’ Project Sept 2016)

We are witnessing how technology can actively slow down the deterioration caused by passivity and isolation and help to maintain a sense of identity through the interactive exploration of reminiscence content, the provision of a wide variety of subjects/themes/music as well as games and physical challenges to stimulate and engage the senses.

We at OMi are dedicated to ensuring that our Mobii system continues to provide an ever widening variety of experiences, recognising that every person has different life histories, memories, personalities and tastes, they remain individuals in their own right. We don’t believe that a ‘one size fits all’ approach can adequately meet the needs of a diverse population so will continue to expand the activities and adaptability of content we offer, treating each of our users with the dignity and respect they deserve.

 For more information regarding the research behind our content please email care@omi.uk

OM Interactive Development Team June 2017

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20 Jun Care Trial in partnership with University of Hertfordshire and Tara’s Retreat B&M Care Home St. Albans

We were delighted that Tara’s Retreat Care Home ( part of B&M care group of homes who specialise in dementia) agreed to undertake a Care Trial with us in partnership with the University of Hertfordshire to assess the impact of our omiVista Mobii System on the lives of those with dementia and other age-related needs.

 

The Trial ran from March 2nd till June 2nd this year and assessed changes in the resident’s overall mood, physical dexterity/energy levels, willingness to communicate and socialise and their enjoyment of the wide-ranging activities the Mobii system offered.

 

Activities Coordinator Tamara used the University’s questionnaires each time the system was used and evaluated the responses accordingly.

 

Some of the main findings regarding the different Apps/Activities:

 

The Catching apps eg chickens laying eggs and ice-cream chase were particularly beneficial in encouraging physical movement and social interaction/teamwork, with many residents standing up and stretching to complete the task as well as encouraging other residents to catch items that moved towards them.

 

chicken game group2

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The Therapeutic Colouring apps were particularly good for bringing smiles, calming agitated residents and encouraging large sweeping arm movements.

 

Lady colouring crop 1

 

 

 

 

 

 

 

 

 

 

 

 

The Reminiscence apps helped to promote interesting discussions about childhood memories, holidays, sweets and shops.

 

sweet shop shot

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Scattering rose petals, bees, top hats, balloons etc with catchy memorable music also encouraged active participation and ‘feel good’ responses including group sing songs and lots of laughter.

Happy Shot 1

 

 

 

 

 

 

 

The full report is now being compiled with data from those sessions.

 

 

 

 

A big thankyou to all the staff and residents of Tara’s Retreat for their participation in this trial and their wonderful responses to our technology. We think the photos speak for themselves!

1Tara's Retreat Flowers                  With the Manager & Activities Coordinator of Tara’s Retreat

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03 Oct Introducing our OMi Ambassador Noah Wall #TheBoyWithNoBrain

Here at OM interactive we are very proud to have Noah Wall as our Ambassador. In one of the most moving episodes of DIYSOS ever, the nation wept as they watched Noah move independently over our sensory floor for the first time. Noah is a fantastic Ambassador for us because he has defied all medical opinion to achieve far more than was ever thought possible with just 2% functioning brain tissue.

 

As part of the DIYSOS Big Build,  the team at OMinteractive were happy to provide the family with the latest in sensory technology equipment, an omiVista interactive floor  to encourage & stimulate Noah who was born with spina bifida, hydrocephalus, hip dysplasia and is paralysed from the waist down. Noah’s daily use of the system and his family’s unending encouragement over the last few years have enabled 4 year old Noah to make the most incredible advances both mentally and physically.

 

He is such an inspiring, cheerful, talkative boy who loves music and attends mainstream school one day a week.

 

Don’t miss the full moving story of #TheBoyWhoGrewABrain on Oct 11th @ 10pm Channel 5 next week. Noah we are so proud!

 

Follow Noah’s story at www.hugsfornoah.co.uk

noah-news-0ct2016

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21 Apr Queensmill special school for children with autism – Fulham West London

SchoollVirtual experiences making a real difference

Queensmill is an “exceptionally successful school” (Ofsted 2010) in the London Borough of Hammersmith & Fulham for children with autistic spectrum disorders (ASD). Since 2009 the multi-ethnic school population has begun to grow as it expands from a primary school to an all age provision. “We found the omiVista ‘moving floors’ and Timocco ‘child development game’ a fabulous tool for us. Children communicate with us and with each other in ways that we have not previously seen. Highly recommended!” says Jude Ragan OBE, Headteacher.

Read the full omiVista case study here

Read the full Timocco case study here

 

 

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21 Apr Charlton School grows with Timocco

timoccocharltonschoolTimocco is fast becoming a must-have product in schools and nurseries teaching children with SEN and various other physical and mental disabilities. One such school taking full advantage of what it has to offer is Charlton School, Greenwich, which has been using Timocco for some time and is seeing excellent results amongst its pupils. The unique product has been created to assist with the cognitive and motor development of children with a wide range of abilities and ages and is now available in the UK through OM Interactive. The Plus and the Pro editions of Timocco are designed to be used specifically by healthcare professionals and SEN teachers in a professional environment but a Home edition is also available for use with parents and siblings.

 

Read the case study to find out more

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21 Apr Speeding up recovery with interactive play – Birmingham Childrens Hospital

BCHBirmingham Children’s Hospital NHS Foundation Trust (BCH) provides a comprehensive service to children, young people and their families. One of the leading paediatric teaching centres in the country, the BCH carries out internationally renowned research and development in many clinical areas including childhood cancer,  nutrition, growth and metabolism; infant brain tumours; and studies into the efficacy, safety and optimisation of drug use in children.

Read the case study to find out more

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21 Apr Re-imagining classrooms – Kingwood CLCiSpace

iSpace LogoThe Kingwood City Learning Centre in the London Borough of Hammersmith and Fulham has created an interactive learning environment that inspires and motivates students to approach learning in new and creative ways. The iSpace uses a combination of several omiVista interactive technologies to deliver an educational experience that personalises learning in a unique way.

 

Read the case study to find out more

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